Here’s a fine account of one brilliant storytelling game’s opening scene:
Slow strings slither as your eyes work to assess the environment. Only clearly do you see a dimly lit burgundy chair directly in front of you. A pedestrian woman in the background asks in an accent “I’m sorry, did you need something?” to someone else. You raise your crooked hand holding a cigarette with wispy smoke.
Read on, and play the thing if you haven’t. I discuss it in The New Digital Storytelling‘s chapter 7.