Monthly Archives: February 2012

How to start a game’s story

Here’s a fine account of one brilliant storytelling game’s opening scene: “1960 Mid-Atlantic” Slow strings slither as your eyes work to assess the environment. Only clearly do you see a dimly lit burgundy chair directly in front of you. A … Continue reading

Posted in games, stories | 1 Comment

New interactive fiction platform launches

A new tool for making interactive fiction has launched.  Playfic uses the excellent Inform 7 software, and keeps it on the Web. The results should look familiar to any IF fan: Once again gaming and storytelling collide.  It’s one of the … Continue reading

Posted in interactive fiction, resources | 1 Comment